Genese and game developer Chris Avellone, take listeners with them as they experience a Gigablast event. They test out a variety of PS4 games while using the internet service that was designed for gamers. Also, Jeff Macalino and Brian Grider discuss the VR game - Laser Type.
Check outLabcoat Studios.
Genese interviews Jonny Cruz - the voice of Lucio in Overwatch. Scott stops by to share some fun game-related media and content.
This week's special guest is Emmalee Garrido, a pro gamer. She talks her path to becoming a pro gamer and forming her own team (Team Selfless). Also this week, Jennifer Murray joins Genese to discuss the upcoming World of Warcraft expansion - LEGION.
Emmalee "EMUHLEET" Garrido is a 25 year old from Moreno Valley, California who works full time as a nurse by day, and full time gamer at night. She is well-known in the Counterstrike:Global Offensive community for her quick AWP and p90 skills.
She started playing Counterstrike 1.6 in 2005, and quit gaming in 2009 to go to Medical College. She came back in January 2013 to play again and follow her dreams to be a professional gamer.
During her gaming career, she has attended over 50 different local LAN tournaments all over California. She created Team Karma, an all-female professional CSGO team in summer of 2014 who has placed Top 3 in 7 female international and online tournaments in the past 2 years, including winning 1st Place at Copenhagen games 2015, 2nd Place at Electronic Sports World Cup Paris in 2014, 3rd Place Electronic Sports World Cup Montreal in 2015, and 3rd Place at Intel Extreme Masters Katowice 2016.
Most recently her team signed with an organization called Selfless Gaming, and are now known as Team Selfless.
Dr. Anthony Bean has combined his profession with his love of video games. He works with children, adolescents, and adults who play video games, in order to help them better understand the immersive effects video games have on individual and family dynamics. Dr. Bean utilizes video game character identification techniques and other experiences to understand and develop basic motivations for playing, personal identity, and discovering conscious and unconscious conflicts, cognitions, and behaviors.
Today Genese talks with game developer Carol Mertz about the pros and cons of augmented reality games like Pokemon Go. Today's special guest is Josh Boykin, who joins Genese to talk about video game character diversity.
Josh Boykin is the founder of Intelligame.Us. As a gamer and journalist, Josh writes about video games and the culture that creates them.
He draws from his experiences in both life and gaming in order to provide unique takes on the industry.
He is a Senior Editor GotGame.com and an Associate Editor for Popzara.com.
Carol Mertz is an independent game designer, PR & Business Development at game studio Butterscotch Shenanigans, co-founder of the St. Louis Game Developer Co-op organization, and co-organizer of indie games convention PixelPop Festival.
Carol spends a substantial amount of her time encouraging and helping others to make games that they can be proud of.
This week Genese and Scott talk about the popularity of Virtual Reality. Then, Genese talks with Garrett Fuller of MMORPG.COM about the evolution of video games and they're presence in daily life.
After Garrett Fuller graduated college in 1994 and became a teacher for 2 years, before pursuing working in the financial industry. Fuller then worked for Bloomberg News which ignited his passion for news coverage. In 2003 Fuller was able to get back into education and has been working at ETS ever since.
Games in general are a major part of Fuller's life as well. Playing Dungeons & Dragons when he was 7 years old has led to a life long love for RPGs. Also at age 7, his father came home one day with an Atari 2600, changing his family to passionate gamers.
In 2005 Fuller wrote his first feature at MMORPG.com and has continued a career in game journalism and Industry Relations since that very day. He has been attending GDC, E3, and PAX as far back as 2006 and feels very lucky to know so many great people in this industry, from table top games, to video games, to the folks in the forefront of new technology and development.
As part of both MMORPG.com and TenTonHammer Fuller coordinates over 50 panels for New York Comicon, Penny Arcade Expo, and the Chicago Entertainment Expo. Fuller feels blessed to work in such amazing worlds and continues to seek out what drives people to learn, develop, and most importantly play the games that will shape our future.
This week, Genese is joined by show producer Scott Murray, video game producer Eric Kieron Davis and pro gamer Jacob Horning to discuss the Warcraft movie and Overwatch.
Jacob has been a guild leader in a US 30 guild in Wrath of the Litch King. He's consistent top DPS in World of Warcraft as a mage. He's gained the rank of Supreme Master First Class in CSGO, and has ranked in the top 100 for monk in Diablo 3 during a couple of seasons.
We're back! In this week's episode, Genese talks to Malcolm Pierce and Jenny Gibbons about their game jam experience. Also, Brian Jamison talks about being part of some of the first MMORPGs to hit the market, as well as his new space exploration game, XO.
Malcolm Pierce is a writer, attorney, and game developer based in St. Louis. Under the RedbirdMenace banner, Malcolm creates comedy, horror, and experimental games such as The Closer: Game of the Year Edition and 26 gy, as well as media and sports criticism. He also is a co-writer at Woodsy Studio for the upcoming visual novel series Echoes of the Fey. In his free time, Malcolm enjoys video games, baseball, and petting cats, often all at the same time.
Jenny Gibbons operates the game development company Woodsy Studio, whose interactive novels include Serafina's Saga,Quantum Conscience, and Serafina's Crown. She is also a historical fiction and fantasy author under the pseudonym "Jayden Woods."Before she became a game developer, Jenny Gibbons graduated with a BFA from the University of Southern California’s Screenwriting program, then pursued certificates in Animation and Web Scripting. Now she loves combining her passions to create dramatic visual novels.
Brian Jamison designed and produced Underlight -- one of the first MMOs and still played today. He's designed many promotional web games for Sony, Namco, and Midway/Atari, authored "Gamemastering," an acclaimed book on pen and paper roleplaying, and founded several successful software companies.
At Jumpdrive Studios he is the creative director for the Kickstarter-funded "XO" -- a sci-fi strategy game for PC, Mac and Linux releasing in 2016.
Today Genese talks with Erin Reynolds and Michael Annetta about Nevermind, a bio-feedback enhanced thriller game that revolves around the subconscious.
Erin Reynolds is the Founder, President, and Creative Director of Flying Mollusk. She has a diverse background spanning the past 10 years in game development within a variety of different environments, including as a developer (handheld, social, and mobile), publisher, academic, and now indie. Erin is passionate about the potential games have to empower, educate, and inspire players of all kinds and to make the world a better, more playful place.
To this end, she took a sabbatical from her career in Game Development in 2009 to pursue her MFA through the prestigious Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California. There, Erin led projects such as Trainer, (winning the two top awards for Michelle Obama’s Apps for Healthy Kids competition at the White House) and the critically acclaimed academic version of Nevermind.
As Chief Mollusk of Flying Mollusk, Erin is dedicated to continuing to create edgy games and interactive art that leave a lasting positive impact on the user and world.
Michael Annetta has worked as a designer and producer with, among others, Wemo Labs, Walt Disney Imagineering, The Annenberg Innovation Lab, The Alchemists, and Mirada Studios. He is a former member of the steering committee of TransmediaLA (now StoryForwardLA) and is currently a Consulting Advisor for The Lavender Effect, a Los Angeles-based nonprofit organization committed to advancing the future of LGBTQ history and culture. He has presented on games, transmedia and virtual reality at Storyworld, PAX Prime, NAMLE (National Association for Media Literacy Education), VR Long Beach and Bent-Con.
Michael holds an MFA from USC’s renowned Interactive Media division (where he was the first-ever recipient of the USC Lambda LGBT Alumni Association’s NOGLSTP (National Organization of Gay and Lesbian Scientists and Technical Professionals) Scholarship in Innovation).
Michael shifted into games after a long and diverse career as a performer, singer, director and producer in stage and film. He has worked extensively in New York City, Chicago and Los Angeles. He can still perform a Shakespearean monologue or 16 bars of a ballad and uptempo when prompted (or intoxicated).
Today's guest are Stephen Kick and Warren Davis.
Warren Davis began his video game career with Gottlieb in 1982 as designer and programmer of the smash hit Q*bert. He followed up immediately with Faster, Harder, More Challenging Q*bert, but it was never released. His next game, Us. Vs. Them, was an alien invasion themed laser-disc game which combined live action filmed sequences with computer generated graphics. Moving to Williams/Bally/Midway, he took over the programming of Joust 2 and began exploring the use of digitized imagery in video games.
He coded the display system for Williams' new 256 color system, first used on the game Narc, then left to become a consultant for Premier Technologies where he created the game, Exterminator, a surreal bug killing game which was critically acclaimed, but never went into full production.
In 1991, Warren returned to Williams where he joined the team working on T2:Judgement Day, a first person shooter based on the hit movie. His upgraded video digitization system was used for the Mortal Kombat and NBA Jam series of games, as well as virtually all of Midway's games in the early 1990's. Warren's final project at Williams was Revolution X, featuring Aerosmith. In 1995, Warren moved to Los Angeles and worked for Disney Interactive on a variety of titles.
He left Disney in 2000 and has since worked on (among other things) console games, edutainment titles and previsualization software for films.
Stephen Kick is the founder and CEO of Night Dive Studios, a company dedicated to modernizing and publishing classic computer game titles. Some of the company’s successes include System Shock, Strife and Turok.
A graduate of the Art Institute, Stephen began his career in the games industry with SONY Online Entertainment. While on a vacation in Central America, Stephen was shocked to find out that no one had been able to secure the rights to the System Shock titles and that these games that inspired a genre were now abandoned. He began a quest to find and restore the great games of yesteryear.
His company’s name, Night Dive Studios, derives from both a nighttime underwater tour that was part
of the vacation and also serves as a reminder that in establishing his company to bring back classic game
titles, Stephen was taking a risk, heading into the unknown. The gamble has paid off!
Insights and interviews in the world of video games. Episodes post every other Saturday!
Genese Davis is an author, speaker, columnist and media personality known for her expertise in the world of gaming.